Arcane World Essence

29 July 2026 года, в 11:31 | All

General information

Arcane World Essence is a completely new take on the game. We've combined the best mechanics of Classic , High Five , Essence , and Main to create a world where comfortable play meets deep character development.

Basic server parameters

  • EXP/SP: ×1
  • Adena / Drop: ×1
  • Maximum number of game windows: 2
  • Maximum number of devices/IP: 1

Restrictions

The following restrictions apply to one user:

  • The maximum number of simultaneously running game windows is 2 .
  • The maximum number of connections from one device/IP is 1 .

This limitation allows the second window to be used for auxiliary tasks, but it also precludes the creation of full-fledged multi-window farms and the resulting significant gaming advantage.

The maximum number of participants in one group is 5 characters .

This format makes groups more valuable, enhances the role of each member, and simplifies balancing PvE and PvP content. Each class has a greater influence on the outcome of battles, and group composition becomes an important part of gameplay strategy.

Servers and interserver zones

At the start of the project, two game servers will be opened.

Game regions

EU / CIS — Designed for players from Europe and the CIS countries.

BR / NA - Designed for players from Brazil and North America.

Each game server is physically located in its own region, which provides most players with a connection latency of around 20-50 ms .

Objects and progression

Items and locations have been transferred from the Main Chronicles, adapted to the Essence concept, and redesigned for a more comfortable gameplay experience.

The methods for obtaining, crafting, and evolving items have been significantly simplified to make progression as clear, logical, and convenient as possible for players.

Cross-server content

Despite the separation of game worlds, some content is common to all servers.

The game features special inter-server zones where players from different regions can meet, compete, and battle each other.

When entering these zones, all players connect to the European interserver node. Consequently, connection latency in these locations is determined by the ping time to the European server.

Thus

  • the main part of the game world remains separate for each region;
  • Interserver zones unite players from all servers;
  • In regular game locations you only meet players from your region;
  • Players from all project servers participate in interserver activities.

Advanced Control System (Crowd Control)

Arcane World has completely reworked the crowd control system, making PvP more fair, predictable, and tactically deep.

Control is divided into types

All control effects fall into separate independent categories:

  • Stun
  • Hold
  • Fear
  • Silence
  • Sleep
  • Paralysis
  • and others.

Each type of control is monitored separately and has its own protection system.

Guaranteed overlay

All crowd control skills have a 100% chance to trigger .

There is no longer any random resistance to crowd control effects—the result depends solely on the correct timing and the correct use of skills.

Note: Crowd control effects do not apply to targets that are invulnerable or have full effect resistance.

Increased recovery time

All crowd control skills have had their cooldowns significantly increased.

Control can no longer be used "on cooldown." It's now a fully-fledged tactical tool that requires careful timing.

Protection from repeated control

After the first successful application of any type of control, the target receives protection from this type of control for 20 seconds .

During the protection period, repeated effects work as follows:

  • First overlay - full duration.
  • Second application - duration reduced by 33%.
  • Third overlay - duration reduced by 66%.

After the third cast, the target becomes completely immune to this type of crowd control until the end of the 20-second protection period.

Each type of crowd control is tracked separately. For example, immunity to Stun has no effect on Hold, Fear, Sleep, Silence, or other crowd control.

What does the new system provide?

  • eliminates endless chains of control;
  • encourages the use of different types of control rather than constantly repeating the same effect;
  • makes every use of control an important tactical decision;
  • makes PvP more dynamic, fair, and reliant on player skill rather than randomness or the ability to keep the enemy at bay indefinitely.

Speed limit system

Characters have basic limits on their primary speed stats.

Basic limits

Parameter Maximum value
Movement speed 220
Physical attack speed 1000
Magic attack speed 1300

Some passive skills, active effects and items can change the maximum limit of the corresponding parameter.

Example

When using a one-handed weapon, the corresponding passive skill increases the limit:

  • physical attack speed - by 100 ;
  • magic attack speed - by 100 .

As a result, the maximum values become:

  • Physical attack speed - 1100
  • Magic attack speed - 1400

Attribute system

The attribute system works on principles similar to Lineage II Main.

Operating principle

If the attack attribute is 10 points higher than the target's defense, the damage dealt increases by 1% .

If the attack value is 10 points lower than the target's defense, damage is reduced by 1% .

The maximum difference between attack and defense that is taken into account is 220 units, so the maximum bonus or penalty to damage dealt is capped at 22% .

Examples

Attack
Protection
Difference
Damage change
350 300 +50 +5%
280 340 -60 -6%
600 300 +300 (only 220 is taken into account) +22%

Buff system

The buff system has been significantly simplified to reduce the time it takes to prepare for a game.

Key Features

Each character gets access to a special Cocktail that imposes all the main basic buffs.

All consumable items that provide stats (potions, scrolls, and other temporary buffs) have been removed from standard gameplay.

Preparing for hunting, PvP, and other activities takes minimal time — all you need to do is use a Cocktail.

Additional temporary boosts may appear exclusively during in-game events, activities, or special events. They are not a mandatory part of daily play.