Assassin
Assassin is a highly mobile physical damage class that uses daggers and light armor.
The class's main mechanic revolves around a special resource called Assassin's Daggers. Many basic offensive and movement skills generate Assassin's Daggers, which can then be consumed to use the class's most powerful abilities.
Assassins can also apply stacking debuffs to their enemies. Depending on the chosen effect, they can gradually reduce either the target's offensive or defensive capabilities.
The skill values below are shown at their maximum level.
Class Features
| Attribute | Description |
|---|---|
| Weapon | Dagger |
| Armor | Light Armor |
| Main Resource | Assassin's Daggers |
| Maximum Assassin's Daggers | 10 |
| Main Damage Type | Physical Skill Damage |
| Key Features | High mobility, Skill Critical attacks, Defense Ignore, stacking debuffs |
| Defense | Skill Evasion, reduced received Critical and AoE damage |
| Crowd Control | Knockdown, Speed reduction, offensive or defensive debuffs |
Assassin's Daggers
Assassin's Daggers are the Assassin's unique class resource.
The character can hold up to 10 Assassin's Daggers at a time.
They are generated by several offensive and movement skills and consumed when using the Assassin's strongest abilities.
| Skill | Assassin's Daggers |
|---|---|
| Blow | +1 |
| Shadow Attack | +1 |
| Relentless Attack | +2 |
| Forward Move | +1 |
| Resolve to Kill | Creates 10 |
| Assassination | −5 |
| Clone Dance | −5 |
Resolve to Kill also temporarily increases the number of Assassin's Daggers generated by other skills.
Offensive Skills
Time Distortion
Distorts time around the character and deals damage equal to 240% of P. Atk. to nearby enemies.
For 10 sec., decreases:
- Speed by 30%;
- Atk. Spd. by 30%;
- Casting Spd. by 30%;
- the maximum values of these stats by 30%.
When used, applies the Time Master effect to the character for 10 sec.
Time Master
- Max Speed +30;
- Received AoE damage −30%.
Blow
ID: 106002 / 106003 / 106004
Attacks the target. The attack type changes depending on the distance to the target.
- Damage: 120% of P. Atk.;
- ignores 20% of the target's P. Def.;
- creates 1 Assassin's Dagger.
Shadow Attack
The character's shadow attacks the target. The attack type changes depending on the distance.
If the target is too far away, the character approaches it.
- Damage: 120% of P. Atk.;
- creates 1 Assassin's Dagger.
Relentless Attack
Attacks the target several times in rapid succession.
- Damage: 160% of P. Atk.;
- ignores 20% of the target's P. Def.;
- creates 2 Assassin's Daggers.
Constraint
Deals damage equal to 60% of P. Atk. and knocks the target down for 4 sec.
Assassination
One of the Assassin's main finishing attacks.
- Damage: 240% of P. Atk.;
- ignores 40% of the target's Defense;
- has an increased Critical Rate;
- consumes 5 Assassin's Daggers.
Clone Dance
Creates shadow clones that attack multiple enemies.
- Damage: 120% of P. Atk.;
- ignores 40% of the targets' Defense;
- has an increased Critical Rate;
- consumes 5 Assassin's Daggers.
Movement Skills
Assassins have high mobility and can quickly reposition themselves during combat.
Forward Move
Moves the character forward while attacking the target.
- Damage: 120% of P. Atk.;
- creates 1 Assassin's Dagger.
Return Motion
Moves the character backward and deals damage equal to 120% of P. Atk. to the target and nearby enemies.
After using the skill:
- nearby enemies are affected by Smoke;
- the character gains Shifty.
Shifty
- Skill Evasion +55%;
- Skill Range +200.
Smoke
For 5 sec., decreases enemies' Skill Critical Rate by 50%.
Buff Skills
Sharp Blade
Increases:
- P. Atk. by 30%;
- P. Skill Critical Rate by 30%.
Resolve to Kill
Instantly creates 10 Assassin's Daggers.
Additionally, for 20 sec.:
- increases the number of Assassin's Daggers generated by skills;
- increases P. Skill Critical Rate by 50%.
This skill allows the Assassin to quickly prepare enough resources to use Assassination or Clone Dance.
Debuff Skills
The Assassin can choose between two stacking debuffs:
- Erosion reduces the target's offensive stats;
- Murder Attempt reduces the target's defensive stats.
These effects cannot be active at the same time.
Erosion
Increases:
- P. Atk. by 15%;
- P. Skill Critical Rate by 15%.
Attacks apply Erosion to the target. The effect can stack up to Lv. 3.
| Erosion Level | Effect |
|---|---|
| 1 | P. Atk. and M. Atk. −10% |
| 2 | P. Atk. and M. Atk. −15% |
| 3 | P. Atk. and M. Atk. −20% |
Erosion cannot be active at the same time as Murder Attempt.
Murder Attempt
Increases:
- P. Def. by 20%;
- M. Def. by 20%;
- Max HP by 20%.
Attacks apply Murder Attempt to the target. The effect can stack up to Lv. 3.
| Murder Attempt Level | Effect |
|---|---|
| 1 | P. Def. and M. Def. −10% |
| 2 | P. Def. and M. Def. −15% |
| 3 | P. Def. and M. Def. −20% |
Murder Attempt cannot be active at the same time as Erosion.
Passive Skills
Noda's Hidden Power
Unleashes the hidden power of a Noda follower.
- P. Skill Critical Damage +20%;
- Received Critical Damage −20%.
Path of the Assassin
Allows the character to generate and hold up to 10 Assassin's Daggers.
Workout
Improves the Assassin's mobility and survivability.
- Skill Evasion +10%;
- Max HP +10%;
- Max CP +10%;
- Max Speed +20.
Grand Light Armor Mastery
When wearing light armor:
- P. Def. and M. Def. +25%;
- Max Speed +10.
Grand Dagger Mastery
When using a dagger:
- P. Atk. +20%;
- P. Skill Critical Rate +80%;
- Atk. Spd. +30%.
Additional effects depend on the equipped weapon.
| Weapon | Additional Effect |
|---|---|
| Dagger | P. Atk. +10%, Max Atk. Spd. +200 |
Depending on the character's STR, there is also a chance to:
- reset a skill's cooldown;
- or increase the duration of its effect by 2 times.
Gameplay
The Assassin's gameplay revolves around constantly alternating between generating and consuming Assassin's Daggers.
Basic offensive skills quickly generate the resource:
Blow → Shadow Attack → Relentless Attack → Forward Move
Once enough Assassin's Daggers have been accumulated, the character can use powerful finishing skills:
- Assassination — a powerful single-target attack;
- Clone Dance — an attack against multiple enemies.
Resolve to Kill can be used to immediately fill the Assassin's Dagger resource and temporarily improve further resource generation.
Depending on the situation, the Assassin can also choose between two stacking debuffs:
- Erosion — reduces the target's P. Atk. and M. Atk.;
- Murder Attempt — reduces the target's P. Def. and M. Def.
Thanks to Forward Move, Return Motion, Shifty, and Time Distortion, the Assassin can quickly reposition, close the distance to enemies, escape dangerous situations, and temporarily improve survivability.