Death Knight

20 October 2026 | All


A new class: a warrior wielding a one-handed sword and the power of hellfire.

The class's defining feature is the ability to switch between two combat auras. Depending on the active aura, the Death Knight can protect allies, control enemies, or deal increased damage.

Restraint focuses on defense, keeping enemies under control, and survivability. Fury enhances offensive capabilities, allowing certain attacks to ignore part of the enemy's defense.

All stats and effects are listed for the maximum level of each skill.

Combat Mechanics: Two Auras

The active aura determines both the character's stats and the additional effects of five skills: Hell Slash, Hellfire, Hellbringer, Fateful Assault, and Mocking Resilience.

Aura of Restraint

P. Def. and M. Def. +20%.

Received Critical Rate −15%.

Attack skills used in this aura generate increased monster aggression.

Primary role: defense, crowd control, and holding enemies.

Aura of Fury

P. Atk. +10%.

P. Skill Critical Rate +10%.

Changes attack and defensive skills, enhancing the character's combat capabilities.

Primary role: dealing damage and putting pressure on enemies.

Important: auras can be switched no more than once every 10 seconds. This interval cannot be reduced.

Aura Effect Comparison

Skill Restraint mode Fury mode
Hell Slash Reduces the target's attack and received healing Ignores 10% of P. Def.
Hellfire Defensive barrier Ignores 10% of P. Def.
Hellbringer Provokes enemies and reduces received damage Ignores defense and slows enemies
Fateful Assault Area attack and slowdown Increased rush range
Mocking Resilience Protects the character and party Stronger personal defense

Attack Skills

Hell Slash
Deals damage equal to 120% of P. Atk. The additional effect depends on the active aura.
Cooldown: 1 sec. 

Restraint 

For 10 sec., reduces the target's P. Atk. and M. Atk. by 20% and received healing by 20%.

Fury

Ignores 10% of the target's P. Def.

Pursuing Curse
Attacks an enemy from a range of up to 600, dealing damage equal to 60% of P. Atk.
For 10 sec., reduces the target's P. Def. and M. Def. by 20%.
Range: 600. Cooldown: 1 sec. Debuff duration: 10 sec.
 
Death Sentence
Deals damage equal to 120% of P. Atk.
Pulls the target toward the character and provokes it into attacking the Death Knight.
Range: 600. Inflicted status: Pull. Cooldown: 20 sec.
 
Shrivelling
Deals damage equal to 220% of P. Atk. and knocks the enemy down for 4 sec.
Range: 600. Cooldown: 40 sec.
 
Hellfire
Surging fury turns into hellfire that burns nearby enemies.
The effect depends on the active aura. Attacks nearby enemies within a radius of 200, dealing damage equal to 100% of P. Atk.

Restraint Mode

Additionally activates Mocking Barrier, increasing the character's P. Def. by 10% for 5 sec.

Fury Mode

Ignores 10% of the affected enemies' P. Def.

 
Hellbringer
Summons a hellish dragon that attacks nearby enemies within a radius of 300, dealing damage equal to 240% of P. Atk..
The effect depends on the active aura. 

Restraint Mode

For 3 sec., provokes affected enemies into attacking the character and prevents them from changing targets.

Simultaneously activates Hellbringer — Defense, reducing all received damage by 50% for 3 sec.

Fury Mode

Ignores 10% of the enemies' P. Def.

For 3 sec., reduces Atk. Spd., Casting Spd., Speed, and their maximum values by 30%.

 
Furious Eruption
Attacks the selected enemy from a range of up to 600, as well as enemies within a radius of 200 around the target.
Deals damage equal to 100% of P. Atk.
Range: 600. Effect radius: 200. Cooldown: 10 sec.
 
Fateful Assault
Quickly closes the distance to an enemy. The range, area of effect, and additional effects depend on the active aura.

Restraint Mode

Rushes toward an enemy from a range of up to 600. Attacks the main target and enemies within a radius of 200 around it, dealing damage equal to 100% of P. Atk.

For 5 sec., reduces the affected targets' Speed and Max Speed by 50%.

Fury Mode

Rushes toward an enemy from a range of up to 800 and deals damage equal to 100% of P. Atk.

Buffs and Defensive Skills

Presence of Mind
For 20 min., increases:
  • P. Atk. +10%.
  • P. Skill Critical Rate +10%.
  • P. Def. and M. Def. +20%.
Duration: 20 min. Cooldown: 30 sec. 
 
Spirit Altar
An enhanced buff that replaces Presence of Mind once learned.
For 20 min., increases:
  • P. Atk. +15%.
  • P. Skill Critical Rate +15%.
  • P. Skill Power +10%.
  • P. Def. and M. Def. +25%.
Duration: 20 min. Cooldown: 30 sec. 

Spirit Buff Comparison

Stat Presence of Mind Spirit Altar
P. Atk. +10% +15%
P. Skill Critical Rate +10% +15%
P. Skill Power — +10%
P. Def. and M. Def. +20% +25%
Duration 20 min. 20 min.

Valakas' Sturdiness
Removes all removable debuffs.
For 20 sec., increases P. Def. by 40%.
Reduces received Critical Damage from basic attacks, P. skills, and M. skills by 20%.
Cooldown: 300 sec. 
 
Valakas' Fury
For 20 sec., increases P. Atk. by 20% and P. Skill Critical Damage by 20%.
While the effect is active, using Hell Slash, Hellfire, or Hellbringer activates Valakas' Fury — Recovery and restores 5% of Max HP.
Recovery can trigger no more than once every 5 sec. This interval cannot be reduced.
Cooldown: 300 sec. 
 
Shared cooldown: Valakas' Sturdiness and Valakas' Fury share a 300-sec. cooldown. Using either skill puts the other on cooldown.
 
Ignition
For 20 sec., increases:
  • P. Atk. +20%.
  • P. Skill Critical Rate +20%.
  • P. Skill Power +10%.
Duration: 20 sec. Cooldown: 300 sec. 
 
Mocking Resilience
A powerful defensive skill whose effects depend on the active aura.
Restriction: cannot be active at the same time as Protection of Faith.
Cooldown: 300 sec.

Restraint Mode

For 15 sec., increases the character's and nearby party members' P. Def. and M. Def. by 150%.

Fury Mode

For 20 sec., increases the character's own P. Def. and M. Def. by 200%.

Passive Skills

Superior Adamant Will
When the character takes damage while their HP is at 30% or lower, automatically activates Mocking Regeneration:
  • Instantly restores 50% of Max HP.
  • Instantly restores 50% of Max CP.
The skill does not protect against a lethal hit. It can trigger again after 300 sec. This interval cannot be reduced.
 
Glory of Death Knight
Grants the noble power of an elite Sigel Death Knight.
  • P. Def. +20%.
  • M. Def. +10%.
  • P. Skill Power +10%.
 
Superior Sword Mastery
When using a one-handed sword or blunt weapon, grants:
  • P. Atk. +20%.
  • P. Skill Critical Rate +60%.
  • Atk. Spd. +30%.
  • Max Atk. Spd. +200.
 
Superior Heavy Armor Mastery
When wearing heavy armor, grants:
  • P. Def. +35%.
  • M. Def. +25%.
  • Max HP and Max CP +10%.

Movement

Mount Night Mare
Allows the Death Knight to mount Night Mare for 60 min.
Cannot be used in the Olympiad. 

Class Features

Defensive Playstyle

Aura of Restraint helps maintain monster aggression, provoke enemies, restrict their movement, and reduce received damage.

Mocking Resilience additionally strengthens the defense of nearby party members.

Offensive Playstyle

Aura of Fury increases offensive stats, allows certain skills to ignore part of the enemies' P. Def., and enhances melee combat capabilities.

Valakas' Fury provides additional damage and periodic HP recovery when using specific attacks.

 

Death Knight combines defensive and offensive capabilities. Switching auras allows the class to adapt to different situations: holding enemies, protecting the party, or focusing on dealing damage.