
A new class: a warrior wielding a one-handed sword and the power of hellfire.
The class's defining feature is the ability to switch between two combat auras. Depending on the active aura, the Death Knight can protect allies, control enemies, or deal increased damage.
Restraint focuses on defense, keeping enemies under control, and survivability. Fury enhances offensive capabilities, allowing certain attacks to ignore part of the enemy's defense.
All stats and effects are listed for the maximum level of each skill.
Combat Mechanics: Two Auras
The active aura determines both the character's stats and the additional effects of five skills: Hell Slash, Hellfire, Hellbringer, Fateful Assault, and Mocking Resilience.
P. Def. and M. Def. +20%.
Received Critical Rate −15%.
Attack skills used in this aura generate increased monster aggression.
Primary role: defense, crowd control, and holding enemies.
P. Atk. +10%.
P. Skill Critical Rate +10%.
Changes attack and defensive skills, enhancing the character's combat capabilities.
Primary role: dealing damage and putting pressure on enemies.
Aura Effect Comparison
| Skill | ||
|---|---|---|
| Hell Slash | Reduces the target's attack and received healing | Ignores 10% of P. Def. |
| Hellfire | Defensive barrier | Ignores 10% of P. Def. |
| Hellbringer | Provokes enemies and reduces received damage | Ignores defense and slows enemies |
| Fateful Assault | Area attack and slowdown | Increased rush range |
| Mocking Resilience | Protects the character and party | Stronger personal defense |
Attack Skills
Restraint
For 10 sec., reduces the target's P. Atk. and M. Atk. by 20% and received healing by 20%.
Fury
Ignores 10% of the target's P. Def.
Restraint Mode
Additionally activates Mocking Barrier, increasing the character's P. Def. by 10% for 5 sec.
Fury Mode
Ignores 10% of the affected enemies' P. Def.
The effect depends on the active aura.
Restraint Mode
For 3 sec., provokes affected enemies into attacking the character and prevents them from changing targets.
Simultaneously activates Hellbringer — Defense, reducing all received damage by 50% for 3 sec.
Fury Mode
Ignores 10% of the enemies' P. Def.
For 3 sec., reduces Atk. Spd., Casting Spd., Speed, and their maximum values by 30%.
Restraint Mode
Rushes toward an enemy from a range of up to 600. Attacks the main target and enemies within a radius of 200 around it, dealing damage equal to 100% of P. Atk.
For 5 sec., reduces the affected targets' Speed and Max Speed by 50%.
Fury Mode
Rushes toward an enemy from a range of up to 800 and deals damage equal to 100% of P. Atk.
Buffs and Defensive Skills
- P. Atk. +10%.
- P. Skill Critical Rate +10%.
- P. Def. and M. Def. +20%.
For 20 min., increases:
- P. Atk. +15%.
- P. Skill Critical Rate +15%.
- P. Skill Power +10%.
- P. Def. and M. Def. +25%.
Spirit Buff Comparison
| Stat | ||
|---|---|---|
| P. Atk. | +10% | +15% |
| P. Skill Critical Rate | +10% | +15% |
| P. Skill Power | — | +10% |
| P. Def. and M. Def. | +20% | +25% |
| Duration | 20 min. | 20 min. |
Shared cooldown: Valakas' Sturdiness and Valakas' Fury share a 300-sec. cooldown. Using either skill puts the other on cooldown.
- P. Atk. +20%.
- P. Skill Critical Rate +20%.
- P. Skill Power +10%.
Restraint Mode
For 15 sec., increases the character's and nearby party members' P. Def. and M. Def. by 150%.
Fury Mode
For 20 sec., increases the character's own P. Def. and M. Def. by 200%.
Passive Skills
- Instantly restores 50% of Max HP.
- Instantly restores 50% of Max CP.
- P. Def. +20%.
- M. Def. +10%.
- P. Skill Power +10%.
- P. Atk. +20%.
- P. Skill Critical Rate +60%.
- Atk. Spd. +30%.
- Max Atk. Spd. +200.
- P. Def. +35%.
- M. Def. +25%.
- Max HP and Max CP +10%.
Movement
Class Features
Defensive Playstyle
Aura of Restraint helps maintain monster aggression, provoke enemies, restrict their movement, and reduce received damage.
Mocking Resilience additionally strengthens the defense of nearby party members.
Offensive Playstyle
Aura of Fury increases offensive stats, allows certain skills to ignore part of the enemies' P. Def., and enhances melee combat capabilities.
Valakas' Fury provides additional damage and periodic HP recovery when using specific attacks.
Death Knight combines defensive and offensive capabilities. Switching auras allows the class to adapt to different situations: holding enemies, protecting the party, or focusing on dealing damage.