Project News [November 6, 2026]

6 November 2026 | Main

Main: Moving Forward

Dear players! It has been a while since we last shared a comprehensive overview of the Main server’s development. A lot has been added since then — now is the perfect time to bring the key changes together and tell you what comes next.

In our previous publication, we outlined our main areas of focus: updating locations, expanding character progression, introducing new PvE challenges, and improving familiar game mechanics. Today, many of those plans have already become part of your everyday gameplay.

Behind every update is our team’s work: from initial ideas and development to testing and fine-tuning. Let’s look at how far we have come.

From Plans to Results

New challenges, progression opportunities, and convenient tools — already available on Main.

✅ New PvE Challenges

We added Istina, a new party instance, and continued updating hunting zones. Several more party instances are on the way, each with distinctive mechanics, rewards, and collections.

✅ Tower of Insolence Update

We reworked monster stats, item drops, and Adena rewards on every floor. We added new floors, collections, and a personal currency — Chaos Aether. The Rune of Insolence and its upgrades introduced additional ways to strengthen your character both inside and outside the tower.

✅ New Progression Milestones

We added new items, upgrade options, and enchanting stones. We introduced new collections and adjusted some existing ones: the items needed to complete them can now be obtained from the corresponding Epic Boss chests. More goals to pursue while hunting and strengthening your character!

✅ New Life for Conquest

We expanded the Conquest zone and its skill system with new level tiers, hunting spots, collections, and further skill upgrades. Even more opportunities for hunting and continued character progression.

✅ New Class — Assassin

For the first time on Main — Assassin! We introduced a class that had never been available on the server before, opening up a new combat style, new tactics, and new character progression opportunities.

✅ The Kasha Orc Questline Continues

We added the fifth part of the Khashi Orc questline and its corresponding collection. A continuation of a familiar story and another opportunity to strengthen your character. 

✅ DKP System

We added a tool for tracking points and distributing loot: DKP groups with members from different clans, ranks based on Gear Score, customizable point multipliers for bosses, and detailed item transfer statistics.

✅ Main and Sakura — Together

We merged the servers, bringing more players into one world, with new allies and rivals, shared adventures, and competition for common objectives. Now we continue Main’s story together.

✅ Memorable Events

Wild Hunt, Beer Festival, and Halloween brought new activities, valuable rewards, and themed collections. New costumes and special offers provided even more opportunities to treat yourself and give your character a fresh look.

✅ More Everyday Convenience

We added markers for party and command channel leaders, along with customizable Buff Timers in the .cfg menu to track key effects in PvP. These and other useful improvements make everyday gameplay smoother, more enjoyable, and more comfortable.

The Next Big Step

MAIN · COMING SOON

A New Patch Arrives Next Week

We are preparing an update covering character progression, class balance, hunting zones, and gameplay convenience.

  • A new progression stage and increased rates.
  • Class balance changes.
  • New skill levels.
  • A new location — Land of Thorns.
  • New collections.
  • An updated interface, new features, and improvements.

We will share details about each area in upcoming publications.


Behind this list are months of work by our team. And there is even more ahead!

Thank you for staying with us, sharing your feedback, and helping us write this story together.


Best regards,
The ArcaneWorld ArcaneWorld Team